GTA 6's Six Regions: Every Corner of Leonida Explained
From Vice City's beaches to the swamps of the Grassrivers, here's what Trailer 2 revealed about Leonida's geography.
Trailer 2 and Rockstar’s refreshed GTA VI website gave the clearest look yet at Leonida’s geography, splitting the fictional state into six named regions. Here’s what’s confirmed for each.
Vice City anchors the map — the streets and beaches that made the original 2002 setting iconic, now rebuilt as the modern-day centerpiece of the state.
The Leonida Keys stretch out as the state’s island chain, the expected coastal counterpart to Vice City’s urban core.
The Grassrivers cover wetland terrain, Rockstar’s take on Florida’s Everglades-style swampland — a sharp visual break from the city.
Port Gellhorn is described as a faded resort town, the kind of once-thriving tourist stop that’s clearly seen better days.
Ambrosia is the state’s industrial region, likely to serve as a working-class or manufacturing counterweight to Vice City’s glitz.
Mount Kalaga National Park rounds things out as protected wilderness, giving Leonida a rural, forested zone distinct from everything else on the list.
Why six regions matters
Naming six distinct regions — beach city, islands, wetlands, faded resort, industry, and wilderness — signals Rockstar is building a state with real environmental range, not just a bigger version of Vice City. Community mapping efforts have used these six named areas as the basis for broader estimates about Leonida’s total size, though those figures remain unofficial. What’s confirmed, for now, is the naming and rough character of each region, straight from Rockstar’s own site refresh alongside the trailer.
